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Join Date:
2009-02-06

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A blog with actual content... unlike some other DotA blogs which just posts changelogs

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Other Tags: dota, gaming, guide, heroes, warcraft

Latest Blog Posts

  • Puck vs. QoP comparison
    on Mar 26, 2009
    I wrote the actual post before, and it was twice as good and twice as long (well, not really), but because of Blogger's mistake, I had to suffer. The scheduled maintenance was on the 25th, but they postponed it to 26th without updating the notice. An...
  • The Mid-Solo-Magnus Wonder
    on Mar 11, 2009
    I've seen some people laugh at the very idea of a mid solo Magnus. This is a post to prove them WRONG.In fact, Magnus is one of the most powerful choices for the mid lane and can actually outcarry a Spectre, despite being a melee STR hero with a bad...
  • Manipulating trees and exploiting spatial advantage
    on Mar 6, 2009
    Finally done with my exams, and here's a post to celebrate it. =)Okay, so here's a new concept which I guess some of you already know, but I'll be presenting it differently. I'm sure it hasn't been brought out as a separate tactic elsewhere, so this...
  • Comments and Suggestions
    on Feb 13, 2009
    Notice: I will not be posting till 6th March because of my exams, although I may still check my blog once in a while to reply to comments. Sorry for the inactivity =(Meanwhile, you can subscribe to feeds or submit your email in the 'Subscribe to post
  • INT Heroes' late game potential
    on Feb 11, 2009
    Common idea: INT heroes are good early-mid game but they become quite useless late game. Wrong. Actually, INT Heroes are strong early-late. It's just their usage and playstyle that changes. In the laning phase, they're important because of the s
  • DotA Actions Hierarchy
    on Feb 9, 2009
    In a game of DotA, you have to focus on many aspects of gameplay. And how you do it decides whether you win, or lose. Let's see what's important in different situations. Here's my DotA Actions Hierarchy (three ways to win a game -- Pushing,
  • Sun Tzu's Art of War and DotA
    on Feb 6, 2009
    For those who don't know --"Sun-tzu ping-fa (Sun Tzu The Art of War) is one of those rare texts that transcends time. Though it was written more than 2,000 years ago, it is arguably still the most important work on the subject of strategy today.
  • Earthshaker - most accountable team hero
    on Feb 5, 2009
    If I had to pick just one hero in every game for the rest of my life regardless of the enemy heroes, I would pick the Earthshaker. I can count on him in every game. As an AoE attacker, his spells combo well with most other heroes (esp. other AoE hero...
  • Warcraft 4... is there ever going to be one?
    on Feb 4, 2009
    With the release of StarCraft 2 and Diablo 3, I assume that Blizzard had its hands full on these two major projects. Not to mention WoW. So will we ever get to see a Warcraft 4? If so, when?As expected from Blizzard, the game will be awesome if it ev...
  • Analysis post -- Tanks: The DotA Meatshields
    on Feb 3, 2009
    Wikipedia defines a tank (gaming) as: "In gaming jargon, a tank is a player or unit designated to protect weaker players or units in combat by drawing enemy attacks and absorbing damage. Compared to other units, tanks have a high damage tolerance and
  • v6.59 update commentary
    on Feb 2, 2009
    6.59b had no notable changes except for the memory glitch debugging. v6.59 Update Commentary: (Here's the link for the changelog) Notable changes affecting gameplay: 1) Ironwood branch cost reduction: Ironwood branch cost decreased from 57 gold to 53
  • Garena and B.net comparison
    on Feb 1, 2009
    Recently, Garena just reached 10 million registered users. A staggering number. Who would have thought that the GG-C would have risen to such heights. But is it enough to beat the old-timer B.net at its own game? Let's see...Garena:An excellent clien
  • Advanced last hitting strategies
    on Jan 31, 2009
    Last hitting is one of the most important things to learn when playing DotA. When you're talking about last hitting, there's always room for improvement. Always.Last hitting is interlinked with lane control and overall dominance of a team. It�
  • Top 5 Most Useful DotA Programs
    on Jan 31, 2009
    Here's my take on what I think are the Top 5 Most useful DotA Programs (legal, of course)1) Warkeys: Coming in at rank 1, this is definitely something that every DotA Player should have. Highly flexible and functional, you can customize keys to your.
  • Understanding hero combos
    on Jan 30, 2009
    We all know that it's not good to pick all Agility or all Strength heroes in a serious game. The reason for this being, these heroes don't have the raw power that INT heroes are able to achieve with nukes early game. More importantly, they are n
  • Linear skill growth vs. Exponential skill growth
    on Jan 29, 2009
    So you've just started out DotA recently, and think you're getting good. Like everyone, you want to get better at it, and fast. If you think playing 24/7 is going to get you to proness in the quickest way possible, then think again. While this m
  • Introduction: First Post
    on Jan 29, 2009
    Hi there, and welcome to DotA blog. I decided to create a blog because DotA is game that will always have something new because of the regular updates and has lots of scope for discussion. The blog platform is perfect for me to pour out my thoughts i...
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